
“It’s challenging to design, in that the interactive Has made Marketcircle engineers question the wisdom of treating the iPhone like a full-įledged platform.

“Daylite Touch is basically a full-featured CRM for your phone.” Setting the bar so high Making having insane levels of functionality versus your basic iPhone app,” he says. IPhone apps that explores the upper price ceiling of the App Store. Another Billings Touch mockup.Īt around $15.00 or $20.00, Walkin says Billings Touch will be one of the fully-functional Billings Touch will be a full-featured, standalone invoicing app. “So far I’m thinking that it'sīetter to do it from the desktop.” (Figures 12–12 and 12–13, mockups of Billings Touch.)įigure 12–12. IPhone] from the desktop,” but not visa-versa, AJ says. “We’re playing around with it right now: in our internal build, you sync [to Version is set up more as a standalone invoicing app that doesn’t talk to the desktop But because Billings is a single-user product, its mobile Not.” On Daylite Touch, for example, performing an action on the iPhone syncs it with Problems: where we made assumptions that there’d be a natural fit, sometimes there’s On Billings Touch for a number of months now,” AJ says, “but we’re running into “It's too dark,” he says.)īillings Touch will be the company’s second iPhone app it released Daylite Touch at theĮnd of June 2009, and won a MacWorld Best of Show award for it. This same purpose, but Walkin contends that that app’s presentation on the iPhoneĭoesn’t accurately reproduce colors.
Synching daylite and billings pro free#
Ideo Labs’ free LiveView desktop and iPhone apps for


■Chapter 11: User Experience: Ge Wang 145 Part VI: Making Better Apps and Enfranchising Your Users – The Right Way to Iterate, Planning an App Store Strategy, and Some Serious iPhone Development Philosophy 143 Part V: Fitting a Big Idea into a Small Space – Keeping the Feature List Focused, Simple, Refined, and Compelling 121 Part IV: Creating a Beautiful App Without Falling Victim to Memory Issues-OpenGL, Skinning, Object Reuse, and Coding Efficiently 91 Part III: Using Compression to Cram More Data into a Local App– Large Images, Part II: Using App Connectivity with Core Location to Make Games ocial. Part I: Innovating Beyond Apple’s Design Standards, While Maintaining Apple’s Logic for Consistency, Clarity, and Usability 1
